﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AdventureGame
{
    




    class Item 
    {
        int _atk = 0;
        int _acc = 0;
        int _mag = 0;
        int _def = 0;
        int _eva = 0;
        int _res = 0;

        

        public int atk
         {
             get { return _atk; }
             set{_atk = value;}
         }
         public int acc
         {
             get { return _acc; }
             set { _acc = value; }
         }
         public int mag
         {
             get { return _mag; }
             set { _mag = value; }
         }
         public int def
         {
             get { return _def; }
             set { _def = value; }
         }
         public int eva
         {
             get { return _eva; }
             set { _eva = value; }
         }
         public int res
         {
             get { return _res; }
             set { _res = value; }
         }
        
        public string _name = null;

        public Item()
        {
        }
        public Item(string name)
        {

            this._name = name;
        }
        

    }
    
}
